The Night Before
The night before the Lantern Rise, a storm wakes and ties itself into a living knot. Read it, or let me read it to you.
Open the book
Hi, I'm Ida. By day I shelve books at a little seaside library. By night I make games and stories in Myth Engine, under the attic window, by the light of an old brass lantern.
Every place in Tetherwick is woven cloth, with a right side and a wrong side. Bobbin, a little moth-folk kite-mender, threads herself through brass eyelets to the back of things, where the knots and loose ends hide, and unties what the storm tied up.
Every knot can be untied. You just have to go round the back.
This is Patchwork Downs, the first meadow. Move the lantern over it (or drag a finger) and see the other side of the cloth.
Same meadow, same shapes. On the back, it's all knots, seams and loose ends.
Short dev logs about the game I'm making: what's new, and the story behind it. Newest first.
The night before the Lantern Rise, a storm wakes and ties itself into a living knot. Read it, or let me read it to you.
Open the bookThese are on their way.

I'm 21. I shelve books at a small seaside library, the same library where I was found: a baby on the steps on a stormy night, wrapped in a patchwork quilt, with a small brass lantern still burning beside me.
With me was a leather book with every page blank, except for one word inside the cover, in faded ink: Ida. Nobody knows who left me. To me it's the first story I ever got, and the only one without an ending yet.
That blank book became my idea book. Every game and story I make starts on one of its pages. The lantern sits on my desk while I work. It has never once gone out on its own.
"I don't know where I came from. So I make places I'd like to come from."
And when an idea finally comes alive on the screen, I can't help it: It's Myth! It's a little myth, and it's made in Myth Engine.
Ida is a character from the people who make Myth Engine.
My games and stories are made in Myth Engine.
mythengine.net