Ida's attic at night: a brass lantern glowing on her desk beside an open book, and the harbor and lighthouse through the window.
Ida's Lantern

Every idea wants to come alive.

Hi, I'm Ida. By day I shelve books at a little seaside library. By night I make games and stories in Myth Engine, under the attic window, by the light of an old brass lantern.

Now in the making

My first game

Tetherwick: a great tree on a floating isle above the clouds at dawn, with kites and sky-isles all around.
  • In the making
  • Cozy 2D platformer
  • A world woven out of cloth

Tetherwick: Wrong Side Out

Every place in Tetherwick is woven cloth, with a right side and a wrong side. Bobbin, a little moth-folk kite-mender, threads herself through brass eyelets to the back of things, where the knots and loose ends hide, and unties what the storm tied up.

Every knot can be untied. You just have to go round the back.

Hold it up to the light

This is Patchwork Downs, the first meadow. Move the lantern over it (or drag a finger) and see the other side of the cloth.

Patchwork Downs, the right side: green hills, a windmill, a kite and a brass eyelet in the grass. The same meadow from the wrong side: dark woven cloth, seams, a loose knot and glowing threads.

Same meadow, same shapes. On the back, it's all knots, seams and loose ends.


The Lantern Logs

Watch it come together

Short dev logs about the game I'm making: what's new, and the story behind it. Newest first.


Stories

Every game comes with a story

The great tree of Tetherwick asleep under the moon, with lanterns strung between the floating isles.
The story of Tetherwick

The Night Before

The night before the Lantern Rise, a storm wakes and ties itself into a living knot. Read it, or let me read it to you.

Open the book
Storybooksillustrated, for bedtime or any time
Audiobooksread aloud in my voice
Coloring pagesfrom each story's pictures

These are on their way.

A pencil drawing of Ida, smiling, holding up her glowing brass lantern, a blue ribbon in her hair.
About me

Hi, I'm Ida.

I'm 21. I shelve books at a small seaside library, the same library where I was found: a baby on the steps on a stormy night, wrapped in a patchwork quilt, with a small brass lantern still burning beside me.

With me was a leather book with every page blank, except for one word inside the cover, in faded ink: Ida. Nobody knows who left me. To me it's the first story I ever got, and the only one without an ending yet.

That blank book became my idea book. Every game and story I make starts on one of its pages. The lantern sits on my desk while I work. It has never once gone out on its own.

"I don't know where I came from. So I make places I'd like to come from."

And when an idea finally comes alive on the screen, I can't help it: It's Myth! It's a little myth, and it's made in Myth Engine.

Ida is a character from the people who make Myth Engine.

My games and stories are made in Myth Engine.

mythengine.net